Brawl - Diddy Kong - Subaction - LandingAirHi

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Stats

IASA: 22
Subaction Index: 0x6a

Scripts

Main

    GFX

    1. Goto(LandingAirN GFX 0x9b30)

    SFX

    1. AsyncWait(3.0)
    2. SoundEffectOther1(5272)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
    2. Rumble { unk1: 22, unk2: 0 }
    3. AsyncWait(3.0)
    4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    5. AsyncWait(16.0)
    6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }